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Magical Weapons
& Items of the
Other REALM
Weapons
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The
Darklight - The Darklight is a sword made with the essence
of pure evil. Created by the Clerics of the Knight of Darkness for
the personal use of High Lord D'Zynge, its power comes from a gem built
into the pummel of the blade. Sealed within the gem are the lost
souls of all those who have been killed by the Darklight.
The Darklight is a unique sword that only
may be used by a person dedicated to evil and is the leader of the Knights
of Darkness (later the Knights of Dayros). Others who try to
grasp the sword will (depending on their will power) either be struck with
an extremely strong electrical shock from the blade or have their soul
captured within the gem.
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AD&D 2nd Ed. Stats - Long Sword +3, XP Value 2000, +3 normal, +5 vs.
Good Aligned Creatures, Darkness (15' Radius) on command of wielder, Characters
killed by the Darklight cannot be resurrected because of the Swords ability
to capture Souls. Gives wielder an AC of -2.
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AD&D 3rd Ed. Stats - Keen Long Sword +3, +3 normal, +5 vs. Good Aligned
Creatures, Darkness on command of wielder, Characters killed by the Darklight
cannot be resurrected because of the Swords ability to capture Souls.
Gives wielder an AC of 22.
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Saga Rules Stats - Long Sword, Melee, H, +17, Gives wielder a defence rating
of -3, Characters killed by the Darklight cannot be resurrected because
of the Swords ability to capture Souls.
Artifacts
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The
Four Dragon Scepters - Scepters created by Dracos during
the All Dragons War to subdue the Dragons. There are Four scepters
due to the fact that there are four different groups of Dragons (Chromatic,
Metallic, Gem, and 'Wild'). Each scepters give the wielder
complete control of a specific group of Dragons.
After the All Dragons War and when the Dragons
where condemned to sleep for Five Hundred Years, Dracos gave the four scepters
to the scholars of Signium. The scholars accepted the scepters and
created 'plane' for each scepter to be held in. These dimensional
planes can only be accessed by one of the four gates in the city of Balor.
At each direction (North, East, South and West) are two pillars, each covered
with magical runes and glyphs. These pillars a called the Pillars
of Dracos.
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The Orb of Xars - The orb of Xars is a magical ball of crystal,
which lies hidden within the Isle of Magic. Created by mages from
the Order of High Sorcery as a means of protecting their sacred Island,
it causes the island to be slightly out of phase with the rest of the world.
If sailing the Sea of the Arcane one would see a blurred shape on the horizon,
one that could never be reached. The only way to get to the island
is by invitation, then, the island finds you.
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